TASK 01 

I tried to make 2 core mechanics, first was First person Dungeon crawling explorations and the second one semi-Realtime combat with 4 different attacks per weapon. 

The plan was to give a DRPG experience with semi-Realtime combat instead of turn based this will make the player which weapon is better in which situation and add an extra layer of strategy to the game. 

Move forward and back with: W S
Turn right or left with: A D

Lock onto a enemy with: SPACE 
Unlock from a enemy with: C

Do damage with: 1 2 3 4 
(Each a different attack, only attack 1 has animation but attack 4 deals more dmg than the rest)

Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorChatan
GenreRole Playing
Made withUnity
Tagsdrpg, Prototype

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